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Lv.3 Skill: While in Harmonic Form, you fire double the number of Energy Spikes
Torchlight 3 sharpshooter skills series#
Lv.10 Skill: Adds a spectral Netherim Brute to the Spirit Well Energy Spikeĭark Skill: conjure a series of cascading, chaotic spikes that strike enemies for 570% Weapon Damage. Lv.3 Skill: Adds a spectral Netherim Warrior to the Spirit Well Lv.10 Skill: Shadowstep now has an additional charge Spirit WellĪctive Skill – 6 Mana – Cooldown: 16 Sec – Summon Duration: 15 sec.ĭark Skill: summon a portal into the netherrealm, taking control of evil monsters who do 20% of your Weapon Damage to any monsters in your way. Lv.6 Skill: 15% increased Mana Regeneration Lv.3 Skill: Hit enemies at starting location and gain 5% Mana per enemy hit Lv.10 Skill: Dark Spears now immediately hits the area for 100% Weapon Damage Shadow Step
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Lv.6 Skill: -10% cooldown for Dusk Mage Skills Lv.3 Skill: +50% duration for Dark Spears Lv.10 Skill: Adds 2 more Bolts to each cast Dark SpearsĪctive Skill – 3 Mana – Cooldown: 4 Sec – Duration: 6 sec.ĭark Skill: summon shadowy spears to strike your foes for 80% Weapon Damage every second and Slows enemies by 50%. Lv.3 Skill: Adds 1 more Bolt to each cast Unholy Boltĭark Skill: unleashes 3 serpentine bolts toward your foes for 170% Weapon Damage each. Use dark skills to debuff or slow your enemies. Lv.10 Skill: Absolver now fires 5 missiles Darkĭark skills harness the gathering darkness to hurl dark bolts at many targets. Lv.6 Skill: +10% damage to Blinded, Slowed, or Stunned enemies Lv.3 Skill: Absolved missiles travel 25% farther and cost 25% less Mana to Cast making them explode every second for an additional 260% weapon damage per burst. Additionally, while in Harmonic Form you charge enemies for 2 sec. Light Skill: direct three piercing bolts of light that each deal 260% Weapon Damage. Lv.10 Skill: Casting Luminous Run makes you immune to damage for 1 sec. Lv.3 Skill: Activating Luminous Run heals you for 25% of your total Health Light Skill: dash forward and enter the spectral plane where you move faster and can pass through enemies. Lv.10 Skill: Holy Fury is doubled in width Luminous Run Lv.6 Skill: +10% Critical Hit Chance for Light Skills Light Skill: bring the light to bear in a focused energy beam that deals 330% Weapon Damage over time and Slows enemies. Lv.10 Skill: While in Harmonic Form, also throw a Dark Spear Holy Fury Lv.3 Skill: While in Harmonic Form, heal 20% total Health per enemy hit with Light Spear Light Skill: fire a spear made of light that deals 870% Weapon Damage and pierces targets. Lv.10 Skill: Consecration heals 3% total Health per second Light Spear Lv.6 Skill: 25% chance to become Intangible on Potion use Lv.3 Skill: Consecration is 25% larger and knocks back enemies Light Skill: everyone in your blessed circle gains 35% bonus damage, with the Dusk Mage gaining an additional 15% per ally in the circle. Lv.10 Skill: Infused enemies explode on death for 400% Weapon Damage, Infusing enemies hit by the explosion ConsecrationĪctive Skill – 5 Mana – Cooldown: 16 Sec – Duration: 8 sec. Lv.6 Skill: +30% damage for Basic Attacks Infused enemies take 20% Weapon Damage per second for 4 seconds Light Skill: blast enemies at a target location with holy light, dealing 210% Weapon Damage.
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Lv.10 Skill: While in Harmonic Form, fire 2 Holy Bolts Radiant Blast Lv.3 Skill: Every 3rd cast fires a larger Bolt that deals 50% more damage. Light Skill: directs a holy bolt at foes for 250% weapon damage. Use light skills to buff your attacks or avoid damage. Light skills focus the fading light of day into single target or piercing ranged attacks. Light and dark used in concert boosts the effectiveness of each, giving the Dusk Mage a variety of choices for every encounter. The Dusk Mage taps the power of Ember by balancing the forces of light and dark.įleet of foot, mysterious and elusive, the Dusk Mage channels the light with precise ranged and melee attacks, while embracing the chaotic darkness with destructive curses and multi-target missiles.