His attacks, when not tippered, are relatively weak, and hitting with the sweetspot can be difficult (although some attacks are rather easy to sweetspot like his up aerial and down tilt). This tipper mechanic is the basis for Marth's very potent down aerial meteor smash and for his down tilt edgeguard. Marth also retains certain qualities, such as increased power and hitlag at the tip of his blade, which defines a great part of his playstyle. With a great aerial moveset and air defense, Marth is almost unparalleled in the air. He retains his status as a quick-footed, far ranged lightweight tall (for his weight class), with stronger aerial attacks. Marth in Brawl is essentially a reprise from Melee. With the exception of the third method, Marth must then be defeated on Castle Siege. Have Marth join the player's party in the Subspace Emissary ( The Battlefield Fortress).Regardless, Marth has among the strongest matchup spreads in Brawl (losing only to Meta Knight and King Dedede), and has achieved strong tournament results. He also can have difficulty approaching due to his lack of a projectile. His options when directly above the opponent are fairly poor because his down aerial does not protect him very well from opponents that can juggle him. Even then, he has trouble edge guarding due to a number of characters who have better recoveries. He can have problems getting off the ledge above 100% due to his slower ledge climbing options above 100% being poor, especially when he has RCO lag and especially against characters like Meta Knight. Marth has difficulty KOing without edgeguarding if he fails to sweetspot his finishers due to the much weaker knockback delivered, requiring very precise hard reads to be effective. However, Marth has his flaws with one being in his recovery move, Dolphin Slash, provides decent vertical distance, but only average horizontal distance, making his recovery predictable and rather easily edgehogged. Marth also possesses attacks that have remarkably quick startup and great ground mobility, additional power when he lands an attack on the tip of his sword (his forward smash and down aerial being notable examples), strong combo abilities at low percents due to his fast attacks, a strong aerial game overall and edgeguarding abilities (with his forward aerial being very powerful at both aspects). He possesses long-ranged sword attacks that give him among the best reach in Brawl, allowing him to space very effectively, especially against characters with poor range.
![super smash bros infinite v3.0 dolphin super smash bros infinite v3.0 dolphin](https://pbs.twimg.com/ext_tw_video_thumb/1408473194990739456/pu/img/LVZwXbl4yOZErFDh.jpg)
This makes him the highest ranking unlockable character, the second-highest ranking veteran in the game and still maintaining a top-tier ranking similar to Falco and the Ice Climbers. Marth ranks 5th on the Brawl tier list, at the very top of the A- tier, a slight drop from 2nd overall in Melee. Hikaru Midorikawa reprises his role as Marth in all regions, with some of his voice clips being reused from Melee. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with Meta Knight. He was confirmed to be a playable character on the Smash Bros. Marth ( マルス, Marth) is a playable character in Super Smash Bros.